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Super mario 64 last impact bad camera
Super mario 64 last impact bad camera









Thanks! Last edited on 04:50:28 AM by unxperinc Vinnyboiler Still, I wanted to ask just in case, if anyone has any info that might help me find a way to make this hack.

super mario 64 last impact bad camera

#Super mario 64 last impact bad camera how to#

Yes I realize that if anyone already knew how to do this, there'd probably already be a major ROM Hack using it. There are some gameshark codes here and some various info here but so far I haven't found anything really useful (I'm using NEMU64's debugging tools which I figure is the best way to go about this) I think I've found everything having to do with the SM64 camera online. How feasible is this? I think if I could somehow find a RAM address for the instantaneous angle of Lakitu's camera, and maybe the "target" angle which Lakitu is slowly approaching (both of which I think exist somewhere), then it would be possible. So no more preset angles that Lakitu stops on. I want Lakitu's camera to not change angle unless you are holding C-left or C-right, in which case it will move for as long as you are holding the button, stopping when you let go. However, there's one thing that I want to happen before I do this, and it has to do with the camera.īasically, I want to replace the normal C-left and C-right functions with something like Super Mario Sunshine's camera system. In the past I've made small ASM hacks to slightly modify the engine to my liking, but this time I want to just focus on pure SM64-style level design. I am familiar with all the tools used to do so, I just need to sit down and start brainstorming for level ideas.

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Hi, I'm new and I'm also bad at introductions, so I'll just let this be my first post.









Super mario 64 last impact bad camera